Friday
Dec102010

The "Vogler" Model Part 12: The Road Back

This may seem like it should be a quiet time in the character’s lives, but the road back is really where the action gets going again. The characters have seized the sword, and have enjoyed some much deserved rest, but their mission is far from over. Using again, the example of negotiating the peace treaty, the characters must now return that signed treaty to their king. This should be no easy task. Rival political factions, Orc spies, and even roving gangs of bandits should make the journey home an exciting and challenging one.

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Friday
Dec032010

The "Vogler" Model Part 11: Seizing the Sword

Now that the characters have defeated the villain, it is time for them to claim the Sword. For many games and gamers, the default Sword is tangible, and sellable - gold, jewels, magical items, etc. While this may be fitting for many games, the Sword isn’t necessarily something the players can pawn at the next village.

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Friday
Nov262010

The "Vogler" Model Part 10: Ordeal

The heroes have healed their wounds, sharpened their swords, and checked their packs. They are now ready to enter the Inmost Cave, and face their Ordeal. Most likely, the Ordeal will involve combat, but there is no reason it couldn’t be a challenging social or emotional conflict as well. Most games do lean toward physical confrontation as a default challenge, but there are a few games that are heavily geared toward social combat. Most of the World of Darkness games from White Wolf promote this style of play, and games like Changeling the Lost in particular, make emotional conflict central to their theme.

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Friday
Nov192010

The "Vogler" Model Part 9: The Inmost Cave

Presumably, the heroes have survived many Tests, and Enemies, and now find themselves at the entrance to what Vogler (and Campbell before) refer to as the Inmost Cave. This could be a cave in the literal sense, such as an Orc stronghold, but it need not be. The Cave could just as easily be the tall ship belonging to a notorious pirate. Regardless of its physical form, the Inmost Cave is a place of great danger, and likely the first place our heroes encounter the Villain.

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Friday
Nov122010

The "Vogler" Model Part 8: Tests, Allies, and Enemies

In many games, yes even games I’ve run, this section could be described as, “Combat, Combat, and more Combat. The heroes have left the relative safety of civilization, and they are immediately beset by bands of roaming orcs. Take this event, rinse, and repeat, until they get to the big finale.

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